Traits
Odd Hands/Feet (Mutation)
Hands/feet on a Drakynn that are not the typical skinny, nub-like legs or the large forearms/hands. Essentially the feet, legs, arms, and hands you are used to in anthro/human anatomy.
Absence of Body Parts (Mutation)
The absence of a body part that would normally be on a Drakynn. Ie an arm, or a leg, or even a mouth. Body parts that are lost due to injury are allowed without the purchase of an item and this trait is applied. However, any use of loopholes will resault in punishment.
Living Body Parts (Mutation)
A body part that is alive seperately from a Drakynn. They can haves eyes and mouths of their own, etc but they must be attached to a Drakynn's body in some way. If the living body parts has it's own eyes, etc the multiple body parts trait can be applied for free. Do not try to use this as a loophole!
Multiple Body Parts (Mutation)
Body parts that exceed the normal amount. Ie, four arms instead of the usual two and so on.
Bioluminescent (Mutation)
A glow emanating from somewhere on a Drakynn.
Odd Horns (Mutation)
Any size horns, any shape, but are unusual (includes nose horns). Mismatched, enhydro, connected, unicorn, etc. Mismatched horns due to injury may apply this trait for free, but please do not try to use this as a loophole! This trait can also apply to the use of nose horns. You can choose a single nose horn, a pair of horns, or just horns without a nose horn.