Traits
Objects on/in Body (Rare)
Objects that are either on the surface of a Drakynn, partially inside of a Drakynn, or fully inside of a Drakynn. The objects can vary greatly.
Abnormal Size (Divine)
Huge/Tiny Drakynns essentially (Below 6' or above 13').
Familiar/Magical Artifact (Divine)
A lot of Drakynns typically take on a familiar or craft a magical artifact at some point in their lives. Both are an embodiment of their magic and are often imbued with the gemstone from their bodies.
Magical Abilities (Divine)
Every Drakynn possesses magic. Most have distinct abilities that they adapt as well such as floating, the control over elements, etc. Drakynns can only possess up to a total of 6 abilities.
Odd Hands/Feet (Mutation)
Hands/feet on a Drakynn that are not the typical skinny, nub-like legs or the large forearms/hands. Essentially the feet, legs, arms, and hands you are used to in anthro/human anatomy.
Absence of Body Parts (Mutation)
The absence of a body part that would normally be on a Drakynn. Ie an arm, or a leg, or even a mouth. Body parts that are lost due to injury are allowed without the purchase of an item and this trait is applied. However, any use of loopholes will resault in punishment.
Living Body Parts (Mutation)
A body part that is alive seperately from a Drakynn. They can haves eyes and mouths of their own, etc but they must be attached to a Drakynn's body in some way. If the living body parts has it's own eyes, etc the multiple body parts trait can be applied for free. Do not try to use this as a loophole!
Multiple Body Parts (Mutation)
Body parts that exceed the normal amount. Ie, four arms instead of the usual two and so on.
Bioluminescent (Mutation)
A glow emanating from somewhere on a Drakynn.